Digital+Storytelling

Digital Storytelling
toc Digital Storytelling Workshop - May 18, 2010
 * [[image:digstorytell.jpg]] || Digital Storytelling is a wonderful tool that allows students to express their voices to an authentic audience. This page has lots of great tools you can use in your planning and production process. ||

Digital Storytelling: Tuesday, January 29th, 2008

Contact info.: Ginny Hoke Thurston High School virginia.hoke@sps.lane.edu [|Loud and Clear: Students Find Their Voices Through Multimedi]a

Below are a few links, one to my course blog for literature at Thurston High School and another project blog created by my students a Lebanon High School last year which includes several digital stories. [|Course Blog] [|Digital stories created by students at Lebanon High School]

I wanted to share some of the handouts I've used with high school students as they have worked through the process of creating digital stories.

Digital storytelling progress chart. I use this chart to keep track of where each student is in the digital storytelling process; this is one way I award participation points for the daily work that students complete during a digital storytelling project.

Digital storytelling rubrics. Here are a few of the rubrics I have used with students. The first rubric (listed to the left) is a more general rubric used with individual digital stories, and the second was completed by a student for her work on the Lebanon Voices of the Sixties group project (it's posted in several pages which include her written reflection).

Storyboards. I created large templates for storyboarding to encourage students to work collaboratively to plan their stories. When students are creating individual digital stories, I also like to use the storyboards created by Bernajean Porter. The template, along with other digital storytelling resources can be found [|here].

[|Center for Digital Storytelling] [|Digitales] Recording with a Cell Phone - [|GCast]

Lesson Plans
Overview As a final project for a unit on Animation students will create a missing scene for the remaking of the Disney movie The Lion King. Three groups (12 students) will be chosen to complete their project using digital storytelling. The project will take place over a two to three week period. Students will create a script, storyboard and digital story to pitch to Disney executives. Storyboard pictures will be hand drawn or from Internet sources. Students will organize images, record voices, and create titles and credits. They will then add transitions, special effect and music sound tracks. Their digital stories will be presented to the class. These 12 students will then be trainers for the rest of the 42 students in class when completing our next project.



NETS*S correlated to Digital Storytelling Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression. Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a. interact, collaborate, and publish with peers, experts or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. c. develop cultural understanding and global awareness by engaging with learners of other cultures. d. contribute to project teams to produce original works or solve problems. Students apply digital tools to gather, evaluate, and use information. Students: a. plan strategies to guide inquiry. b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks. Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources. Students: a. identify and define authentic problems and significant questions for investigation. b. plan and manage activities to develop a solution or complete a project. Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: a. advocate and practice safe, legal, and responsible use of information and technology. b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. Students demonstrate a sound understanding of technology concepts, systems and operations. Students: a. understand and use technology systems. b. select and use applications effectively and productively. c. troubleshoot systems and applications. d. transfer current knowledge to learning of new technologies.
 * 1.Creativity and Innovation**
 * 2. Communication and Collaboration**
 * 3. Research and Information Fluency**
 * 4. Critical Thinking, Problem-Solving & Decision-Making**
 * 5. Digital Citizenship**
 * 6. Technology Operations and Concepts**